10 Highest ATK Back Units In Armored Core 6
Table of Contents
ToggleAs of Armored Core 6: Fires of Rubicon, these are the Back Units that can do the most damage.
Besides making your mech look good, the main reason to build the best ACs in Armored Core 6 is to have one that can destroy any enemy with its weapons. The back units of an AC give players the extra firepower they need to kill enemies with one blow.
Players can mix and match their ACs because they can have two Back Units for the left and right hips. But there are a lot of Units to pick from. Which ones have the most ATK Power? They have everything from cluster rockets to laser cannons and everything in between. These are the Back Units that hurt enemy targets the most.
BML-G2/P19SPL-12
Stats
Attack Power | 600×2 |
Impact | 402×2 |
Accumulative Impact | 240×2 |
Direct Hit Adjustment | 140 |
Guidance | 135 |
Effective Range | 1425 |
Homing Lock Time | 1.5 |
Max. Lock Count | 2 |
Total Rounds | 80 |
Reload Time | 6.0 |
Ammunition Cost | 400 |
Weight | 3580 |
EN Load | 325 |
When the BML-G2/P19SPL-12 fires, it sends out two rockets that break up into smaller missiles that swarm around the player’s target and then explode. The design of this weapon lets its users hit from different directions, and the rockets’ small missiles make them dangerous.
Having 80 shots also lets the user hit their targets with a lot of rockets at once while moving into a better position to hit them directly. The BML-G2/P19SPL-12 is also not too heavy compared to other Back Units, which means that some lightweight builds can use it on their ACs.
VP-60LCD
Stats
Attack Power | 1308 |
Impact | 648 |
Accumulative Impact | 204 |
ATK Heat Buildup | 440 |
Chg. Attack Power | 1782 |
Chg. Impact | 980 |
Chg. Accum. Impact | 439 |
Chg. Blast Radius | 45 |
Chg. Heat Buildup | 1000 |
Direct Hit Adjustment | 145 |
Recoil | 45 |
Ideal Range | 180 |
Effective Range | 252 |
Rapid Fire | 0.6 |
Chg. EN Load | 902 |
Charge Time | 2.0 |
Chg. Ammo Consumption | 3 |
Total Rounds | 28 |
Cooling | 232 |
Ammunition Cost | 650 |
Weight | 7620 |
EN Load | 784 |
Laser guns are known for dealing accurate, high-base damage all the time. This is a new version of Armored Core 6‘s laser pistols called the VP-60LCD. It can fire energy blasts farther away. It has 1308 ATK Power, which means it can easily kill enemies if the player hits its powerful attack.
The VP-60LCD, on the other hand, only has 28 rounds, weighs 7620 pounds, and can hold 784 rounds of EN. Because of the low ammo count, these numbers mean that the players are more skilled because they have to know when to use their standard attack or their charged attack.
SB-033M Morley
Stats
Attack Power | 1360 |
Impact | 1450 |
Accumulative Impact | 860 |
Blast Radius | 15 |
Direct Hit Adjustment | 190 |
Recoil | 70 |
Effective Range | 510 |
Total Rounds | 20 |
Reload Time | 5.0 |
Ammunition Cost | 800 |
Weight | 8480 |
EN Load | 465 |
People who want to destroy their enemies with a big explosion can use bazookas in Armored Core 6. There are Arm Unit bazookas in Armored Core 6, but the SB-033M Morley is one of the best ones.
The 1360 ATK Power and 1450 Impact of this bazooka are pretty good, and it will do a lot of damage to an AC’s AP and Impact Meters. On the other hand, it only has 20 rounds and weighs an incredible 8480 grams. Because of these, it can be used as a tool by middle-weight to heavyweight ACs.
BML-G2/P17SPL-16
Stats
Attack Power | 688×2 |
Impact | 536×2 |
Accumulative Impact | 320×2 |
Direct Hit Adjustment | 140 |
Guidance | 135 |
Effective Range | 1425 |
Homing Lock Time | 2.0 |
Max. Lock Count | 2 |
Total Rounds | 72 |
Reload Time | 7.7 |
Ammunition Cost | 500 |
Weight | 5010 |
EN Load | 510 |
The BML-G2/P17SPL-16 is based on the design theory of fear and what might happen. The ACs do this by firing two rockets that move slowly but send out a lot of tracking missiles that track down enemy targets.
It’s a good idea to fire this Back Unit before going after the enemy because it can draw their attention to the coming AC while the mini-missiles slowly move in to do more damage. The ammo for this gun is also good, but its slow launch can be bad sometimes, especially when facing fast ACs.
BML-G1/P29CNT
Stats
Attack Power | 1422 |
Impact | 1278 |
Accumulative Impact | 828 |
Direct Hit Adjustment | 140 |
Guidance | 120 |
Effective Range | 700 |
Total Rounds | 12 |
Reload Time | 12.0 |
Ammunition Cost | 800 |
Weight | 6370 |
EN Load | 150 |
The BML-G1/P29CNT is a one-of-a-kind missile launcher. It throws a container at its target and, as soon as it gets close, it fires a bunch of tiny missiles that explode all over the area. When you shoot this at enemies, it looks like you’re throwing a beehive at them, but there are more blasts.
If an AC gets hit by this, it will do a lot of damage to them, both from attack and impact. But it only has 12 rounds and weighs 6370 pounds, which is too big for a back unit.
BML-G1/P07VTC-12
Stats
Attack Power | 124×12 |
Impact | 89×12 |
Accumulative Impact | 55×12 |
Direct Hit Adjustment | 150 |
Guidance | 480 |
Effective Range | 1000 |
Homing Lock Time | 1.4 |
Max. Lock Count | 12 |
Total Rounds | 360 |
Reload Time | 7.5 |
Ammunition Cost | 120 |
Weight | 5010 |
EN Load | 525 |
People who are hit by vertical missile launchers are usually wary because they have to quickly dodge when the missiles are right on top of them. That problem is solved by the BML-G1/P07VTC-12, which sends 12 missiles straight at their target. For missions with a lot of baddies to kill, putting this on before you go on a sortie is a good idea.
ACs that use this huge Back Unit are usually on the heavy side; its 5010 weight will slow down ACs that aren’t very quick.
Songbirds
Stats
Attack Power | 754×2 |
Impact | 745×2 |
Accumulative Impact | 585×2 |
Blast Radius | 60 |
Direct Hit Adjustment | 140 |
Recoil | 60 |
Effective Range | 625 |
Total Rounds | 42 |
Reload Time | 6.4 |
Ammunition Cost | 600 |
Weight | 5500 |
EN Load | 285 |
Many players think the Songbirds is one of the best Grenade Cannons in Armored Core 6. It’s also a great Back Unit for Doodle Cricket players who are just starting out in the Missions. Songbirds, as the name suggests, shoot two grenades quickly at their enemies to do a lot of damage.
When Songbirds hit an enemy cleanly, their Impact Meter goes up a lot, making them easy to hit directly. It only has 21 rounds because each shot is fired twice, but if you hit your opponent with them, they will take a lot of damage.
FASAN/60E
Stats
Attack Power | 1560 |
Impact | 840 |
Accumulative Impact | 570 |
Blast Radius | 30 |
ATK Heat Buildup | 465 |
Chg. Attack Power | 2412 |
Chg. Impact | 1272 |
Chg. Accum. Impact | 792 |
Chg. Blast Radius | 60 |
Chg. Heat Buildup | 1000 |
Direct Hit Adjustment | 125 |
Recoil | 70 |
Effective Range | 440 |
Rapid Fire | 0.5 |
Chg. EN Load | 944 |
Charge Time | 2.0 |
Chg. Ammo Consumption | 3 |
Total Rounds | 39 |
Cooling | 196 |
Ammunition Cost | 540 |
Weight | 6270 |
EN Load | 882 |
When fighting other mechs, plasma guns are a great way to do damage. One of the plasma guns that can do a lot of damage to targets is the FASAN/60E. It can fire in two different ways. The normal shot sends out a plasma beam that does a lot of damage but moves more slowly than lasers. Its charged shot makes the plasma beam wider, and when it hits the ground, it causes another plasma blast.
One bad thing about having a plasma gun that strong is that it doesn’t hold that much gas. There are only 39 rounds, so it would be better if the shots hit their targets instead of just going off. If the person is good, though, the FASAN/60E can do some damage to enemy ACs.
Vvc-700LD
Stats
Attack Power | 288×6 |
Impact | 105×6 |
Accumulative Impact | 63×6 |
Chg. Attack Power | 1370×2 |
Chg. Impact | 480×2 |
Chg. Accum. Impact | 244×2 |
Direct Hit Adjustment | 135 |
Guidance | 360 |
Effective Range | 400 |
Homing Lock Time | 0.3 |
Max. Lock Count | 1 |
Charge Time | 0.8 |
Total Rounds | 120 |
Reload Time | 10.0 |
Ammunition Cost | 150 |
Weight | 3800 |
EN Load | 570 |
Toward the end of Armoured Core 6’s Missions, drones become usable. When it comes to ATK Power, the Vvc-700LD is very strong. Each drone that is sent out does 288 damage, and when 6 drones are sent at once, the damage goes up.
The Vvc-700LD shoots lasers at its target, and the damage it does is always the same. The drones also swarm the target and hit it from different directions. This gives the AC with drones the upper hand because they can rush in and do more damage or snipe at their target from a distance.
Earshot
Stats
Attack Power | 2098 |
Impact | 1455 |
Accumulative Impact | 1101 |
Blast Radius | 90 |
Direct Hit Adjustment | 145 |
Recoil | 70 |
Effective Range | 720 |
Total Rounds | 16 |
Reload Time | 12.8 |
Ammunition Cost | 1600 |
Weight | 7230 |
EN Load | 386 |
With a huge 2098 ATK, Earshot is the Grenade Cannon with the most power. This Back Unit has great attacking stats, and its Impact numbers are even better. For example, 1455 means that if a player hits their target with Earshot, it will do a lot of damage and fill up their target’s Impact Meter.
The low number of ammunition shots that come with this gun makes up for its lack of power. Because players can only use this move 16 times on an enemy, their ACs need to have strong Units that can keep their targets still so they can get a clean hit.