10 Best Dungeon Bosses In Final Fantasy 14
Table of Contents
ToggleThese are the coolest bosses you’ll face in Final Fantasy 14.
Finally, Square Enix has made Final Fantasy 14, the second MMORPG in the well-known JRPG series. Final Fantasy 14 is a great example of the saying “Success through Perseverance.” It takes a lot of strategy to beat the tough bosses and navigate the game’s levels, and many people think the story is the best in the series.
One thing that Final Fantasy 14 does really well is have boss fights that you’ll remember. In Final Fantasy 14, almost all of the level bosses will test how well you know how the game works. There is interesting underground history that builds up to the boss fight, and Masayoshi Soken is in top form when he writes the music that goes with it. In every way, the ones below are at the top of the game.
Eros
At the very end of the Quitana Ravel dungeon for level 75 in the Shadowbringers update is Lightwarden Eros, a chimera with three heads. A catchy music makes the dungeon itself stand out. The boss is an evil version of its name, Eros. The way it’s made looks like a horrible mix of weirdly beautiful beasts.
Eros is at the very end of the Rak’tika Greatwood area. The story behind Eros is very much like the stories that Lovecraft wrote.
Spectral Berserker
The Heroes Gauntlet is the most successful addition to the Shadowbringers expansion pack. It’s a nice and rewarding dungeon that goes well with it. Along with these, you will face epic bosses that are based on classic RPG classes, like a thief and a necromancer. The last boss in this cave is a berserker.
The Spectral Berserker’s attack is pretty simple: an attack from the front, which fits the class he is based on. He hits hard like a truck and can turn like one too. “Hit-and-run” will work in this case. The whole basement is a fun trip down memory lane.
Anima
The scary Anima is a character from Final Fantasy 10 who shows up in the Tower of Babil level. In Final Fantasy 14, he looks almost exactly the same as the original character, but this version has more manly features than the original person did.
In the first part of this boss fight, things are pretty easy. In the second phase, however, a scale will be added that, when full, will kill the whole party. Stop this by hitting his lower body with everything you can.
The Magus Sisters
The Magus Sisters are dungeon bosses that you will face at the end of the Tower of Zot. There are three sisters, and you will fight all of them at once. This is one of the more chaotic boss fights in Final Fantasy 14, with a lot of Area of Effect hits taking up the whole screen.
It’s fun and hard to beat this boss fight, and the key is to avoid getting too overwhelmed by The Magus Sisters’ constant spells. You should focus on Cinduruva first because she is the one who can heal the other two. Getting rid of her as quickly as possible will make the fight a lot easier than when all three of them are up against you.
The Big Cheese
You might think that The Big Cheese will be easier to beat than the other cave bosses you have fought because its name sounds so cheesy. You are right in some ways. But most of the trouble you’ll have with The Big Cheese is getting used to how it works.
How you stand in the arena will be very important during the boss fight. If you just charge at it without thinking, you will quickly end up face down on the ground. You’ll enjoy this boss fight because it tests your knowledge of how boss fights work and your ability to come up with a plan on the spot. The only question is whether or not you and your group can change quickly.
Nidhogg
Nidhogg is the mean dragon in Final Fantasy 14 who has a grudge against the people of Ishgard. He lives deep in the huge Aery, which comes with the Heavensward update. With the haunting “Dragonsong” theme playing in the background, this boss fight is a big part of the game’s story.
Of course, the sad music will change to Freefall, a more standard epic Final Fantasy boss theme that shows what’s at stake for both sides in the Dragonsong War that has been going on for a hundred years.
Yojimbo
You can meet a fan favorite from Final Fantasy 10 at the end of the Kugane Castle level. Given his looks and name, Yojimbo is a pretty good choice to be the third and final boss of this Japanese-themed dungeon.
You will also have to deal with his loyal dog, Daigoro. The way Yojimbo is fought as a boss is interesting: the damage he does depends on how much money Daigoro gathers around the ring. So, getting as much coin as possible should be a top goal for you and your group. Yojimbo also really likes to use the Zanmato attack, which gets stronger based on how much cash Daigoro can get back during the Payday part.
Hermes
The last boss you need to beat in the Ktisis Hyperboria level that comes with the Endwalker expansion is Hermes. Hermes is all about speed, just like his name suggests. If you want to beat this boss, you’ll need to be able to think quickly as well as move quickly.
Hermes is a speed demon and can also cast Double and Quadruple. If your party is already having a hard time, the next spells he casts will hit twice or four times as hard.
The Mist Dragon
It can be found in The Burn raid dungeon from the Stormblood update. The Mist Dragon is a cool dungeon boss. The Mist Dragon’s powerful moves will definitely catch you off guard if you jump in without planning to. They hit like a freight train. This cave boss was one of the hardest in Basket Random because of how quickly the difficulty went up.
One thing that makes the cell stand out is its white, empty desert, which really brings home the feeling of loneliness. There’s something very fitting about the Mist Dragon that fits the theme of the cave. It’s also a good skill check for people who thought they could just power through higher levels.
Therion
It makes sense that one of the best levels in the Shadowbringers expansion has one of the most beautiful boss fights in the whole game. Therion looks like something from Lovecraft, which makes sense since the fight will happen in space.
Therion is a big boss that stays in one place most of the time. This might sound good at first, until you learn that the arena is made up of just one tight path and there are flames behind Therion. It is also possible to fall off the sides of the platform, so panicking and running around every time Therion charges forward is not a good idea.